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A textbook example of how NOT to make a Silent Hill game. The creatures that you face in the game have no relevance to the characters or situations. There is far too much focus on combat and not enough on the story, feeling, and atmosphere. With so much interaction with other characters there is no feeling of isolation or terror, and the characters themselves are bland and generally unlikable. I love the Silent Hill series and have tried countless times to like this game, but I put it away in disgust every time.
Game Traits applied to Silent Hill: Homecoming (PS3) by Nebular